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Anglo-Irish War (1717 - 1718)

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Post by Hussam B. Thu Apr 05, 2018 2:05 pm

Haven wrote:The British war has played heavily in debates in the Netherlands over the past year. Coming at a moment of much internal change, the war has created strong sentiments on all sides although the strong majority opinion was to remain neutral. While the temptation existed to help bring down one side or the other, to seek revenge for past transgressions, or to fulfill the desire to support coreligionists and for some, fellow republicans, watching the Irish and English kill each other, and potentially making money in the process, was an almost too perfect situation. The entrance of Spain into the war, the threatened possibility of a crushed England leaving the delicate power balance in the New Netherlands shattered and the rejection of a white peace caused alarm, and emboldened some pro-war voices. In the end though, simple greed tipped the balance. A tempting English offer to join the war following the rejection of peace was enough to bring around the profit-chasing bankers and shareholders of the trading companies. (English India is being transferred to the VOC)

The Spanish and Irish ambassadors are informed that a state of war now exists between their nations and the Netherlands.

Diplomatic protests are made through Imperial Representatives to the Hague, denouncing the current government for such a backstabby move so soon after the Lateran War.

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Post by Galveston Bay Thu Apr 05, 2018 7:46 pm

France is caught by surprise by the Dutch entry into the war. The King had promised the Stuarts that a Dutch entry would bring in France as a counter balance. However, when discussions were underway with the Dutch, there was considerable discussion and the Dutch indicated they were unwilling to enter the war. France had also offered its services to the Irish and English to broker a peace, and having just spent weeks brokering that peace attempt, it seems dishonorable to immediately jump from peace maker to warring state.

So the following messages are sent officially:

1. An invasion of Ireland by the Anglo-Dutch means an instant French entry into the war on the Irish side.
2. France will continue to attempt to broker a peace until the end of the year, and if that fails, will no longer offer its services and act according to its interests.


Unofficially
Talks are underway with Poland, Portugal, Ireland and England. To the English, they are told they have a deadline (see above), after that France will have to honor old alliances, no matter how distasteful. To the Irish, avoid disaster. To the Poles and Portuguese, continued discussion is underway

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Post by Kilani Fri Apr 06, 2018 2:54 pm

Via the French, the Commonwealth maintains that it's offer of a white peace is still on the table, should the Irish and Spanish choose to accept. They're also prepared to guarantee the lives and property of Jacobite supporters (i.e. general amnesty) provided they swear an oath of loyalty or choose to emigrate (in which case, the government will purchase landed property) and that a similar offer is made to Orangists in Ireland and are also open to the idea of allowing emigration of those who wish to reside outside of Irish rule (or vice-versa).

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Post by TLS Mon Apr 09, 2018 11:55 pm

European Campaign

Summer, 1718

The presence of Spanish soldiers in Scotland coupled with the entrance of the Dutch Republic (and its mighty navy) have drastically escalated the war in the British Isles. The flagging Jacobite cause has been resuscitated by the presence of a large allied army, while the English navy at Bristol is confident that the addition of new ships to their repertoire will turn the tide and allow them to restore naval dominance. The Irish recognize the potential devastation awaiting them, and thus choose to embrace what little naval superiority they have for now to shift assets across the Irish Sea before it is too late. The Irish are aided in their attempt to ferry an army across the sea by the fact that the English and Dutch navies, rather than moving to cut the lines as soon as they can, use their naval dominance in the Channel and North Sea to shift their own units. July, with its clear weather and amiable weather, is thus generally unmarred by combat—but the summer storm clouds are amassing nonetheless.

By early August the various armies have prepared for the battles to come. The English strategy is to try to keep the combined Jacobite army north of the Forth, meandering about lost in the Highlands, and to strike if the constituent parts can be caught in the open. The Dutch have reinforced the English rear at Edinburgh but do not commit their forces to the front line at Stirling, while the Commonwealth siphons a few of its forces from Stirling to reinforce the garrison at Glasgow. The combined Irish-Spanish-Scottish forces, meanwhile, are assembled under the command of Marlborough, who leaves a Light Infantry Brigade behind to secure Ft. William from a naval raid and marches out to meet the Commonwealth forces. They are met en route by what remains of Lord Mar’s mobile forces, and by mid-August the armies come face to face.

2nd Battle of Stirling, August 10

Commonwealth
-4 Commonwealth Infantry Brigades
-2 Commonwealth Cavalry Brigades
-1 Brunswicker Infantry Brigade
-1 Brandenburger Infantry Brigade

Jacobites (GC: Lord Marlborough)
-4 Spanish Infantry Brigades
-3 Irish Infantry Brigades (Clare, Dillon, Ultonia)
-1 Bavarian Infantry Brigade (Knyphausen)
-1 Spanish Cavalry Brigade
-3 Spanish Light Infantry regiments
-2 Scottish Light Infantry Regiments


The armies are massive in comparison to any other force that has ever met on the isle of Great Britain (20,000 Commonwealth soldiers vs 27,500 Jacobites) and the armies have come with an eye to shed some serious blood. The Commonwealth has taken up defensive positions in Stirling, but the Scottish Jacobites who are part of the attacking force have only just recently been forced to leave that city and thus know its defenses—a fact ably picked up on by Marlborough (Commonwealth still gets FF roll, but defensive bonus counteracted by Marlborough’s GC roll).

The English have arrayed a series of defensive positions overlooking both the Forth and the approaches from the Northwest and are thus prepared when the Jacobite army seeks to overwhelm them. Marlborough knows that his men can do serious damage to the English if he can only penetrate their lines, but the approach against the serious defensive positions proves to be a brutal slog (FF turn: Commonwealth rolls 4 hits, shattering 1 Spanish Infantry Brigade, 2 Irish Infantry Brigades (Clare, Dillon) and 2 of the Spanish LI regiments). He maneuvers to try and trap the English forces against the river, and as his forces breach the English defenses he can make up for his own losses (MF turn: Commonwealth rolls 2x, shattering 1 Spanish infantry and 2 Scottish LI regiments, while Jacobites roll 5 hits, shattering 1 Brandenburger Infantry Brigade, 3 Commonwealth Infantry Brigades, and 1 Commonwealth Cavalry Brigade).

London has given direct and stringent orders that the army at Stirling be preserved, and thus the Commonwealth commander seeks to extricate his army and retreat to Edinburgh. The English screen is heavily taxed by trying to run interference against the larger Irish army, which has more Light Infantry support for its cavalry, and the retreat is hampered by the terrain. However, the Cavalry and some Infantry are thus able to buy enough time for the core of the army to retreat down the Firth of Forth back to the Scottish capital. (Casualties: 1 Commonwealth Inf Brig and Commonwealth Cav Brig shattered, 1 Spanish Cavalry Brigade shattered).

Casualties of the 2nd Battle of Stirling

Commonwealth
-4 Commonwealth Infantry Brigades, reduced to 2
-2 Commonwealth Cavalry Brigades, reduced to 1
-1 Brandenburger Infantry Brigade, reduced to 1 Regiment

Jacobites
-2 Spanish Infantry Brigades, reduced to 1
-2 Irish Infantry Brigades, reduced to 1
-1 Spanish Cavalry Brigade, reduced to regiment
-2 Spanish LI Regiments, reduced to 1
-2 Scottish LI regiments, reduced to 1

Marlborough has thus breached the English cordon sanitaire and the Jacobites are, once again, looking at a sweep into the Scottish Lowlands. His losses have been heavy, however, and he is forced to be judicious with his army. A planned two-prong attack on both Glasgow and Edinburgh is called off, and he instead marches on the lesser-defended garrison at Glasgow, leaving a smaller force behind to guard the approaches and keep him informed of the movement of the English armies. The siege settles in relatively unperturbed as August turns to September (Irish roll a 2, needed a 6 to win or a 1 to take a hit).

The effects of the Jacobite victory send most of the Commonwealth into full-blown panic. The Jacobite uprising was one thing, but the fact that a large Royalist army has solidly (if expensively) defeated the largest army the Commonwealth has yet assembled causes the English people to fear the absolute worst: the restoration of Papist tyranny. This touches off a combination of riots, patriotic musterings, and mass demonstrations across the England and Wales (Game Effect: England gets new militia brigades at various resource points or ports in England and Wales). Levels of Royalist support vary considerably across what remains of the country (roughly 30% in Wales and the North of England, 10% or less everywhere else) but that doesn’t prevent a wave of lynchings of suspected loyalists, attack on any High Church Protestant houses of worship (Popery having been so thoroughly driven underground), and attacks on the small Jewish community in London (as the Jews are largely Sephardim who were themselves driven out by the Spanish—this nuance is lost on a terrified and zealous crowd).

The panic is such that the Parliament in London demands that the combined fleet at Bristol be sent to sea to tackle the Irish threat. If the Irish dare to set foot in Britain, and threaten to overwhelm England itself, then they must be isolated. Byng has been too cautious, and the Popish Menace led by Aylmer must be destroyed. Having just been reinforced by the navy of the Dutch Republic, the combined forces of the Reformed Church will be more than enough to sweep away the decaying superstitious sea mob. Aylmer, who had been prepared for another season of laying low once the army had been shuttled across the Sea, is thus shocked when the English/Dutch trigger his tripwires in the St. George’s Channel. He is concerned with keeping his fleet alive, but recognizes that if he stays close to Dublin Bay he can likely withdraw within the range of his guns if necessary. He has already consolidated anything other than the smallest ships he had left at Ft. William, with an eye to keeping a fleet-in-being, and his forces will only deteriorate as time goes on. Thus, the combined Irish Fleet sails out to meet the approaching threat.

Battle of Dublin Bay, September 5

Irish/Spanish (Aylmer)
-8 Irish BB1s ( Connacht, Arabella FitzJames, Charlotte Maria, Arabella Churchill, Ulster, Leinster, Anne Hyde, Mary of Modena)
-11 Irish BB2s (Fodla, Tlachtaga, Gailimh inion Breasail, Fand, Machca, Brigid, Aine, Airmed, Anu, Badb, Aimend)
-4 Spanish BB2s
-9 Spanish FF1s
-26 Irish FF1s ( St. Blathmac, St. Fiachra, St. Kentigerna, St. Máedóc, St. Mél, St. Finten, St. Cellach, St. Cruithnechán, St. Tirechán, St. Sillán, St. Scuithin, St. Ruadán, St. Olcán, St. Óengus, St. Midabaria, St. Malachy, St. Lallóc, St. Gobnait, Khatar, St. Assicus, St. Barinthus, St. Breage, St. Eithne, St. Fiachra, St. Finbar, St. Midabaria, St. Virgno )
-13 Irish PatRons

English/Dutch (Byng)
-1 English BB1 (Ezekiel 22:31)
-9 Dutch BB1s) (Eenhoorn, Salamander, Aemilia, Utrecht, Gewapende Ruyter, Maan, Gelderland, Zeven Provincien, Haarlem)
-28 English BB2 (Devonshire, Cornwall, Boyne, Russell, Norfolk, Humber, Sussex, Torbay, Lancaster, Dorsetshire, Cambridge, Chichester, Cromwell, Ipswich, Sunderland, Exeter, Bedford, Orford, Triumph, Defiance, Swiftsure, Dreadnought, Liberator, Association, Nassau, Revenge, Barfleur, Namur)
-10 English FF1 (Gosport, Swan, Pearl, Assurance, Nutmeg, Lively, Surprise, Nightingale, Dover, Liverpool)
-9 Dutch FF1s
-4 Dutch Patrons
-6 English PatRon

This is not the first, nor will it likely be the last, duel between these two admirals. Byng is more assured of victory than ever, though still cautious—the entrance of the Dutch has augmented his fleet with a slew of heavy vessels, but the Irish and Spanish still have a large quantity of smaller ships (English/Dutch: 10 BB1s, 28 BB2s, 19 FF1s, 10 PatRons; Irish/Spanish: 8 BB1s, 14 BB2s, 35 FF1s, 13 Patrons. The two fleets are matched in raw #s of ships, but the English have more firepower: 306 hits vs. 287). Both Byng and Aylmer have, in fact, received essentially the same orders from their Admiralties: don’t be afraid to inflict damage, but keep the fleets alive.

The Stuart fleet is arrayed near the mouth of the Bay when the English come upon them. The sheen and glory of naval combat has long since passed for any of the fleets involved, as the last decade (if not year) has seen most of their ranks cut considerably. At first light, Byng signals the attack. By 09:30 the first ships reach firing distance in the western flank but soon after fighting spreads throughout the battle lines. The Irish right wing meets with increasing resistance as the English left wing is reinforced by the Dutch frigates. However, the Irish advantage in lighter ships allows them to fill the line as needed. Meanwhile, an increasingly strong southwesterly wind forces the English (particularly the Dutch battleships) center deeper between converging Irish and Spanish lines.

The English and Dutch gunners inflict harsh blows on the defenders, but they receive a good deal more in the way of punishment (Irish roll 47 hits, 13 crits. English roll 45 hits, but only 8 crits). Vitally, the Dutch heavy ships bear a disproportionate amount of the Commonwealth’s casualties, and the Dutch ships begin to wheel back from the engagement. This begins to open holes in the English line, which the Irish can better exploit. Byng sees that this is creating the potential for a drastically costlier battle, and is unwilling to commit to a battle which could potentially see England’s last asset destroyed. If his fleet is reduced to a stationary element, or worse still, destroyed, then England will have lost her last card to play. He thus moves to remove his fleet from the line of battle, which Aylmer is more than willing to concede: as much as the English might be afraid of losing their fleet at this point, the Irish are doubly so—they have no overseas reserve to call upon.

Casualties of the Battle of Dublin Bay [All costs per unit to repair]


Ireland
-1 Irish BB1 Sunk (Arabella Churchill)
-2 Irish BB1s (2x) lightly damaged (Ulster, Arabella Fitzjames) [1 turn, 1.5 points]
-5 Irish BB1s (1x) lightly damaged (Connact, Leinster, Anne Hydge, Charlotte Maria, Mary of Modena) [1 turn, .75 points]
-1 Irish BB2 sunk (Fodla)
-2 Irish BB2s (1x) lightly damaged (Tlachtaga, Aine) [1 turn, .5 points]
-3 Irish FF1s sunk (Fiachra, Oengus, Khatar)
-7 Irish FF1s (1x) lightly damaged (Blathmac, Kentigerna, Maedoc, Finten, Cellach, Cruithnechan, Laloc) [1 turn, .25 points]
-1 Irish PatRon sunk

Spain
-2 Spanish BB2s sunk
-1 Spanish BB2 (2x) damaged [1 turn, 1 point]
-1 Spanish BB2 lightly damaged
-1 Spanish FF1 sunk
-3 Spanish FF1s (2x) damaged [1 turn, .5 points]
-3 Spanish FF1s (1x) lightly damaged [1 turn. 25 points]
-----------------------------------------------------------------------------------------

England
-1 English BB1 (1x) lightly damaged (Ezekiel [1 turn, .75 points]
-7 English BB2s sunk (Russell, Humber, Cromwell, Swiftsure, Dreadnought, Revenge, Barfleur)
-2 English BB2s (2x) damaged (Norfolk, Sussex) [1 turn, 1 point]
-3 English BB2s (1x) lightly damaged (Cornwall, Liberator, Nassau) [1 turn. 5 points]
-2 English FF1 sunk (Assurance, Pearl)
-3 English FF1s (1x) lightly damaged (Gosport, Swan, Lively) [1 turn, .25 points]
-1 English PatRon sunk
-2 English PatRons heavily damaged [1 turn, .25 points]

Dutch
-3 Dutch BB1s sunk (Salamander, Aemilia, Maan)
-2 Dutch BB1s (2x) lightly damaged (Eenhorn, Gelderland) [1 turn, 1.5 points]
-3 Dutch BB1s (1x) lightly damaged (Utrecht, Gewapende Ruyter, Zeven Provincien) [1 turn, .75 points]
-1 Dutch FF1 sunk
-1 Dutch FF1 (1x) lightly damaged [1 turn, .25 points]
-2 Dutch Patrons heavily damaged [1 turn, .25 points]

Byng’s venture is thus not exactly the staggering triumph that Parliament expected, but the Spanish fleet, especially, has been heavily reduced—and, of course, it is not as if Marlborough’s victory at Stirling was an overwhelming conquest, either. Both the English and Irish thus still retain the cores of their fleets, and the same dynamic is broadly at play—a decent, if hardly dominant, English advantage in ships, but both countries retaining large naval assets. The English cause is bolstered by the transfer of ships from the colonial theater later in the season, strengthening the English ability to defend St. George’s channel from any Irish incursions.

Combatant Forces, end of Summer

England

Navy

Naval Facilities
-4 Naval Yards (Bristol, London, Plymouth, Portsmouth)

Sunderland
-7 FF1 (Pelican, Foresight, Assistance, Reserve, Adventure, Seahorse, Drake )
-4 Patron

Bristol
-1 BB1 (1x) lightly damaged (Ezekiel 22:31)
-16 BB2 (Devonshire, Boyne, Torbay, Lancaster, Dorsetshire, Cambridge, Chichester, Ipswich, Sunderland, Exeter, Bedford, Orford, Triumph, Defiance, Association, Namur)
-2 BB2s (2x) damaged (Norfolk, Sussex)
-3 BB2s (1x) lightly damaged (Cornwall, Liberator, Nassau)
-14 FF1s ( Nightingale, Dover, Liverpool, Nutmeg, Surprise, Ruby, Diamond, Kentish, Cornwall, Glasgow, Sussex, Portland, Hampshire, Boston)
-3 FF1s (1x) lightly damaged (Gosport, Swan, Lively)
-5 PatRons
-2 Heavily Damaged PatRons

St. John's, Newfoundland
-1 PatRon

Kingstown, St. Vincent
-4 FF1s ( Hector, Greyhound, Garland, Diadem)
-1 FF1, lightly damaged (Lark)

Lambertia (RL Port Elizabeth)
-1 PatRon

Pondicherry
-2 PatRon

Army

Fixed Installations
-8 Fortresses (London, Dover, Plymouth, Portsmouth, Liverpool, Bristol, Glasgow, Southampton)
-12 Militia Infantry Brigades (3 London, 2 Plymouth, 2 Portsmouth, 2 Bristol, Birmingham, Manchester, Cardiff)
-2 Militia Cavalry Brigades (London, Dover)

Liverpool
-2 Light Infantry Brigades
-1 Militia Cavalry Regiment

Edinburgh
-2 Infantry Brigades
-1 Cavalry Brigade

Glasgow
-1 Light Infantry Brigade
-1 Light Infantry Regiment

Orangemen

Ulster
-1-3 Militia Regiments worth of irregulars across the province

------------------------------

Dutch

Navy

Bristol
-1 Dutch BB1 (Haarlem)
-2 Dutch BB1s (2x) lightly damaged (Eenhorn, Gelderland)
-3 Dutch BB1s (1x) lightly damaged (Utrecht, Gewapende Ruyter, Zeven Provincien)
-7 Dutch FF1s
-1 Dutch FF1 (1x) lightly damaged
-2 Dutch Patrons heavily damaged
-2 Dutch Patrons

Army

Edinburgh
-2 Dutch Infantry Brigades

-----------------------------------------------------------------------------------------------------------------------

Ireland

Navy

Naval Installations
-3 Naval Yards (Dublin, Cork, Charleston)

Dublin
-2 Irish BB1s (2x) lightly damaged (Ulster, Arabella Fitzjames)
-5 Irish BB1s (1x) lightly damaged (Connact, Leinster, Anne Hydge, Charlotte Maria, Mary of Modena)
-8 Irish BB2s (Gailimh inion Breasail, Fand, Machca, Brigid, Airmed, Anu, Badb, Aimend)
-2 Irish BB2s (1x) lightly damaged (Tlachtaga, Aine)
-17 Irish FF1s ( St. Mél, St. Tirechán, St. Sillán, St. Scuithin, St. Ruadán, St. Olcán, St. Midabaria, St. Malachy, St. Gobnait, St. Assicus, St. Barinthus, St. Breage, St. Eithne, St. Fiachra, St. Midabaria, St. Finbar, St. Virgno )
-7 Irish FF1s (1x) lightly damaged ( St. Blathmac, St. Kentigerna, St. Máedóc, St. Finten, St. Cellach, St. Cruithnechán, St. Lallóc)
-12 PatRons

Ft. William
-2 Irish PatRons

Army

Fixed Installations
-2 Fortresses (Dublin, Cork)
-4 Militia Brigades (Dublin, Limerick, Waterford, Killarney)

Derry
-1 Light Infantry Brigade (Leinster Brigades)

Belfast  
-1 Light Infantry Brigade (Hibernia)
-1 Light Infantry Regiment (Irish Guard)

Ft. William
-1 Light Infantry Brigade (Cork Foot)

Glasgow (Besieging)
-2 Infantry Brigades (Clare, Ultonia)
-1 Bavarian Light Infantry Regiment (Knyphausen)

Jacobites

Inverness
-1 Militia Infantry Regiment

Dundee
-1 Militia Infantry Regiment

Aberdeen
-1 Militia Infantry Regiment

Stirling
-1 Light Infantry Regiment

--------------------------------

Spain

Naval

Fort William
-10 Spanish PatRons


Dublin
-1 Spanish BB2 (2x) damaged
-1 Spanish BB2 lightly damaged
-3 Spanish FF1s (2x) damaged
-3 Spanish FF1s (1x) lightly damaged

Army

Glasgow (Besieging)
-3 Spanish Infantry Brigades

Stirling
-1 Spanish Cavalry Regiment
-2 Spanish Light Infantry regiments
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Anglo-Irish War (1717 - 1718) - Page 2 Empty Re: Anglo-Irish War (1717 - 1718)

Post by Galveston Bay Tue Apr 10, 2018 6:38 pm

French peace proposal
Hoping to find an end to the war without risking his army and navy, King Henri VII offers the following through his diplomats in England, Ireland, Spain and the Netherlands. Personal copies are also delivered by messenger to all members of the English and Irish Parliaments as well as similar Dutch officials


The Restoration Proposal (delivered early October 1718)

That the English and their King shall return to peace and restore peace to the British Isles the King of France recommends and proposes the following:

Section I
That the Stuart line, the successors of hundreds of years of English Kings and Queens shall be returned to the throne of the British Isles.   His powers will be to protect the peace at home and to protect his realm from foreign enemies.   His income (insert flowery language here, OOC:  All commercial (port and shipping) and colonial income) and what taxes his Parliaments shall provide.   He shall command the navy and such armies as the Parliaments shall fund and raise.  His own land forces will be limited to that of 5,000 Guards to protect his person and that of his family, as well as a customs service and 10,000 police to patrol the roads and canals to keep commerce safe.  He shall be allowed to raise a force of Marines to protect his colonies and provide troops for his Navy.

As part of keeping the Peace, the Crown shall ensure that all Christians are allowed to worship in whatever manner they wish, with no religious tests for any Christian to hold public office or military rank.  This shall apply to all of his realms.  The former crimes of Heresy, Witchcraft and NonAttendance of religious services shall be stricken from all law, and blasphemy shall not be a crime unless uttered inside the church of a Christian sect that is so offended.   Churches shall appoint their own officials but no church official shall serve in a public office or hold military rank unless that of chaplain or medical position.  

All treason shall be forgiven to the beginning of the Stuart reign.   This amnesty is to be comprehensive for those living and deceased.

England, Scotland, Ireland, and Wales, and if so interested, Cornwall, will have a Parliament, none of which are supreme to the other.   The Royal Treasury shall be jointly administered by officials appointed from each Parliament, with those officials appointing their own chief of office.    The King shall appoint his own other ministers, but if 3 of the Parliaments object to a Crown official he shall be removed.  

All trading companies come under the authority of the Crown.  

Each Parliament shall raise taxes to pay for the expenses of that portion of the realm they govern, pass laws that apply only to themselves that do not breach those listed above, appoint judges and other officials of the law, and determine the size or need of any armies needed to defend the realm.   However each Parliament must provide at least a militia of 1 men for every 100 people as a militia to defend the realm and equip and arm them appropriately.

Section II
New England shall be granted independence but is placed under the joint protection of the French and Stuart Crowns (ooc: in effect a defensive alliance, so attacking New England means war with both).  

Those that wish to flee to New England or to Crown Colonies or other parts of the British Realm will be allowed to take what property and possessions and coin that they wish.   The Parliaments shall fund those that wish to leave but lack the money to do so for the next 2 years.
Those of the Jewish faith will be allowed to continue to remain in the British Realm under the protection of the Kings peace, worship as they will, but are forbidden to hold public office or military rank.

Section III
The Netherlands shall withdraw from the war as will Spain.    The Treaty of Gouda shall remain in force.

Section IV
As promised, The Stuarts will cede East and West Florida back to France

Section V
Failure of the English Parliament to accept these terms by noon the day after Christmas will result in the French Crown throwing its military and naval forces in support of the Stuart King.  

Section VII
If this peace is accepted, any previous exchanges of territory negotiated between England and the Netherlands shall be honored.

Section VIII
The Stuart Crown and Scottish and Irish Parliaments are responsible jointly for debts incurred prior to this peace that were made by them, and the English Parliament shall pay its debts incurred.

Section IX
If an alternative peace is reached before that deadline the French Crown will support it.
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Post by Kilani Tue Apr 10, 2018 7:15 pm

The idea of a Stuart restoration is rejected utterly and entirely, with rather harsh language, by Commonwealth diplomats.

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Post by Haven Tue Apr 10, 2018 9:26 pm

The French diplomats are informed that perhaps a cessation of hostilities if a deal isn't reached by New Years to allow for negotiations to be conducted in peace would be better than a war ultimatum.

It is pointed out both to the French and Spanish diplomats and publicly, that a reasonable deal, that seemed to have French support, was recently put forth by England and rejected by Ireland, and a follow-up offer seemingly ignored.

Quietly, the Spanish, French and Irish are all informed that maybe a negotiated deal involving elements of the previous British offer and perhaps the Irish request for parts of Scotland would be more palatable and attainable.

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Post by Galveston Bay Tue Apr 10, 2018 9:55 pm

Haven wrote:The French diplomats are informed that perhaps a cessation of hostilities if a deal isn't reached by New Years to allow for negotiations to be conducted in peace would be better than a war ultimatum.

It is pointed out both to the French and Spanish diplomats and publicly, that a reasonable deal, that seemed to have French support, was recently put forth by England and rejected by Ireland, and a follow-up offer seemingly ignored.

Quietly, the Spanish, French and Irish are all informed that maybe a negotiated deal involving elements of the previous British offer and perhaps the Irish request for parts of Scotland would be more palatable and attainable.

France too continues quiet negotiations but unofficially the Anglo-Dutch are informed in a previous warning that the French would only continue to attempt to broker a peace for the remainder of the year and then would have to honor old alliances no matter how unpalatable. France has not given up on peace, but honor required France to repay the English Commonwealth with neutrality this year for its assistance in the Lateran War but honor will also demand that France side with Ireland should the war continue. Fair warning has been given. Unofficially France also informs all parties that obviously it will make no military moves until the Spring of 1719 unless attacked, so even until then there is a chance for a peaceful solution.
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Post by Haneastic Wed Apr 11, 2018 10:17 am

The Irish thank the French for their kind and generous offer, and make it known they would gladly accept a peace within their parameters.

The Irish also point out that after the previous Irish proposal was offered, their strength in Scotland has only grown and Glasgow is now under siege. While the English summarily rejected the French proposal, no concrete response has been given by the Commonwealth.
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Post by TLS Sat Apr 14, 2018 9:31 pm

Colonial Campaign

Summer-Fall, 1718

News of the entrance of the Dutch into the Anglo-Irish war reaches the colonies right as Hurricane Season is in its incipient stages, in late June. The English and Irish begin setting into motion a series of incursions against the Irish along the Atlantic Seaboard. Having denuded the colonies of their naval presence, the Irish have left the English and Dutch with the run of the coast. The English move much of their mobile colonial force to the Dutch port at New Amsterdam, where they embark on Dutch ships to sail further down the coast.

By late July the English and Dutch have assembled their force at New Amsterdam and sail it to Hampton Roads. The area would be a natural site for a Fortress to try and control access to the strategically vital naval anchorage; however, the Irish have not seen the area fit to build such an installation there. The English and Dutch sail up the York river, and set ashore at the village of Yorktown, and move to cut the Peninsula. The Dutch have taken their entire professional force from their colonies (3 colonial LI regiments) and a section of the New Amsterdam militia (1 militia regiment) to commit to the campaign, while the English have brought a section of their own (1 colonial LI reg and 1 professional LI reg). The defenders are all local militia (2 militia inf regiments plus the brigade for being a colonial port) and they commit to try and hold the port, by mid-August the peninsula is wholly closed off and blockaded for a siege. The defenders try to hold out as best they can, and the siege takes a toll on the defenders, but by November the port falls to the invaders (Rolls: September 5 [no], October 1 [militia infantry reg shattered], November 5 [falls, because 2nd turn]).

Meanwhile, the Dutch West India Company attempts to storm across Ireland’s colonial possessions before embarking on another attack against the Irish coastal cities. A squadron of the West India Company attacks the undefended Irish Caribbean posts at Anguilla, St Kitts, Barbuda, and Montserrat, putting them to the sword and generally causing mayhem. Most of the population are able to flee into the mountains, but the chaos causes substantial economic damage and social upheaval; slaves are set free and given basic weapons, leaving the Irish with headaches as they re-assert control after the Dutch fleet sails away. (Game effect:No income for these islands in 1719, half income 1720, full 1721)

The Dutch gambit is not entirely without drawbacks, however, as their decision to set sail right in the middle of hurricane season has dreadful results. In late September, as they are in the middle of the Atlantic, in between Bermuda and the Carolina coast, a dreadful tempest befalls them. The fleet is buffeted about, and while the hurricane is by no means a historic event, it is still more than many of the ships can take. The entire fleet is damaged, and large numbers of men are swept overboard or sent to the deep. The Dutch Admiral is forced to abort his plans to attack an Irish settlement and instead limps north to Hampton (Game Effect:Dutch lose 2 WIC LI Regiments, 3 Patrons sunk, 1 FF1 sunk, and all other ships take 1x damage).

The failed second prong of the Dutch invasion throws off their plans, but the Dutch commander elects for a new strategy.  With 6,000 men, he feels confident moving to besiege the Irish fortress at Richmond, further inland. A call is made for reinforcements to be sent from further south, in the Dutch Caribbean, but they will be too late to arrive in time for this campaigning season. The Dutch commander leaves behind his least-reliable unit (the English Colonial Light Infantry) to hold the port at Hampton and takes the other 5,000 to besiege Richmond. They place the settlement under siege towards the end of October, and maintain their positions as winter begins to move in, though the frigid campaign season takes its toll on the tropically-suited WIC forces (Rolls: November 4 [no], December 1 [WIC LI reg destroyed]).

The English, Dutch, and Irish have all been using the season to ply neighboring tribes with weapons and bribes to enter the war on their side. The Cherokee have been a particular source of this war of words and attrition, and the divisions among the tribes in pro- and anti-Irish factions are exacerbated by the influx. By the fall there is open war within the Cherokee made worse by the entrance of Saponi warbands—also bribed with Dutch guns and money—into the fray. Eventually, pro-Irish elements win out in the struggle for dominance among the Cherokee tribes, but pro-Dutch Cherokee and Saponi flock to the banners of the invaders as well.

At sea, the Dutch are thrown off-kilter by their losses in the hurricane, but the English and Dutch have maintained a strong chokehold on trade across the region. Maritime exchange has largely ceased to meaningfully exist through the rest of the year, drastically damaging the coastal economies. Losses to the Irish colonial fleets are low, due to the decline in trade and just the fact that the Irish have fewer and fewer ships to lose (1 Irish Commercial Fleet captured by the Netherlands), but the losses on-shore are devastating. (Game Effect: All Irish colonial ports are seeing an even greater loss to their income for 1719, and provide only .5 income next year: Hampton, Wilmington, Charleston, Savannah, Bermuda, Bahamas, Kingston. Note that this includes Hampton, which has been seized by the Dutch/English, who have to decide between themselves who gets the income from that port.)

Combatant Forces, end of 1718

England

Navy

Kingstown, St. Vincent
-4 FF1s ( Hector, Greyhound, Garland, Diadem)
-1 FF1, lightly damaged (Lark)

Army

Fixed Positions
-1 Fortress (Boston)
-10 Militia Regiments (3 St. John’s, 2 Boston, Montpelier, Providence, Portland, Concord, Springfield)

Hampton
-1 Colonial Light Infantry Regiment

Richmond (Besieging)
-1 Light Infantry Regiment
------------------------------

Dutch

Navy

Fixed Installations
-1 Naval Yard (New Amsterdam)

Hampton
-2 BB2s (Brederode, Huis van Nassau) [1x damaged, .5 points/1 turn to repair]
-6 FF1s
-5 WIC FF1s [1x damaged, .25 points/1 turn to repair]
-6 PatRons
-3 WIC Patrons [1x damaged, .25 points/1 turn to repair]

Army

Fixed Installations
-6 Fortress (New Amsterdam, New Rotterdam, New Amstel, Beersreede, Curacao, Paramaribo)
-11 militia regiments (2 New Amsterdam, 2 New Rotterdam, Beersreede, Pavonia, 2 New Amstel, Zwaanendael, Beverwijck, Beversreede)
-2 WIC Light Infantry Regiments (St. Martin, Suriname)

Richmond (Besieging)
-3 Light Infantry Regiments

Hampton
-4 WIC Light Infantry Regiments

New Amstel
-1 Saponi LI Regiment (TL 2)
-1 Cherokee LI Regiment (TL 2)

-----------------------------------------------------------------------------------------------------------------------

Ireland

Navy
Fixed Installations
-1 Naval Yard (Charleston)

Army

Fixed Installations
-5 Fortresses (Charleston, Richmond, Savannah, Pensacola, Kingston)
-1 Fortress [Under Construction] (Bahamas)
-9 Militia Regiments (2 Charleston, Richmond, Savannah, Columbia, Charlotte, Macon, Greensboro, New Bern)
-1 Cavalry Regiment (Richmond)
-1 Light Infantry Regiment (Savannah)

Charlotte
-4 Cherokee Light Infantry Regiments (TL 2)[/b][/b]
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Post by TLS Sun Apr 15, 2018 8:17 pm

European Land Campaign

Fall, 1718

With the risk of French entry in the war hanging over the heads of the English, the Commonwealth and their Dutch allies move to quickly try and shore up their position on the British mainland. If they can destroy the Jacobite force in Scotland and maintain naval superiority, they can either resist the threatened French invasion or negotiate a more favorable settlement before the entry of the Bourbons into the conflict. To that end, they set to move reinforcements up the coast to reinforce Edinburgh while sending another fleet to relieve Glasgow before it can fall to the Jacobites.

Unfortunately for the Commonwealth, their plan is not fast enough to save their besieged compatriots, and Glasgow falls in early October to the besieging forces under Lord Marlborough (Irish roll a 5 for October, garrison falls). The Commonwealth's garrison tries to wreck as much as they can when they realize the untenable situation they're in, which reduces the materiel available for the Jacobites, but the city does, indeed, fall. (Game Effect: Glasgow provides 50% income in 1719, 75% in 1720, and the Jacobites can only raise 1 militia regiment). The combined Jacobite force recognizes the severity of the situation they're in even with their victory, and knows that the English are unlikely to leave their force unaccosted. Marlborough’s army was already smaller than that of the English to begin with, and he bets that his enemies aren’t going to wait around. Thus, while the English and Dutch are amassing their forces at Edinburgh over much of October, Marlborough is moving his forces to a more forward position. Jacobites are brought down from the highland to flesh out the garrison at Glasgow, while the heavier Spanish guns which were to be left to besiege the city come with Marlborough on his campaign.

The English and Dutch had established a meticulous plan to divide and conquer Marlborough’s forces while he was distracted by the siege at Glasgow—instead, in the interlude where they were waiting for their forces to amass they have lost that advantage. The combined force is instructed to not allow the Jacobites to fortify a position, and use their advantage in cavalry to screen and keep track of Marlborough’s army. Leaving behind only a token force to garrison Edinburgh, the very large English-Dutch combined armies marches to meet the Irish. They find Marlborough attempting to fortify the small town of Falkirk, but having only recently arrived his earthworks are not substantial—and thus move to try and sweep his army back north of the Firth once more.

Battle of Falkirk, November 5

Ireland (GC: Marlborough)
-3 Spanish Infantry Brigades
-2 Irish Infantry Brigades
-1 Spanish Cavalry Regiment
-1 Jacobite Light Infantry Regiment
-1 Spanish Light Infantry Regiment
-1 Bavarian Light Infantry Regiment

England
-2 Commonwealth Infantry Brigades
-5 Commonwealth Light Infantry Brigades
-4 Dutch Infantry Brigades
-1 Brunswicker Infantry Brigade
-1 Dutch Cavalry Brigade (reserve)
-1 Commonwealth Cavalry Brigade (reserve)

The battle is met essentially on open ground, as the town of Falkirk is hardly large enough to provide meaningful shelter for more than a small portion of the army (as a city below 100,000 [RL pop is 38,000—at this time there are, at best, 1,000 residents of Falkirk], 2 brigades can take shelter behind the wall and get a +1 defense bonus), but Marlborough is willing to stand his ground and see the battle be joined. The English commander is playing it conservatively, leaving his cavalry out of the battle and in reserve, while will cover his escape route if necessary but also reduces the men he has available. Even then, however, the English outnumber the Irish almost two-to-one (16,500 combined Jacobites vs 25,000 English and allies) on the battlefield, leaving Marlborough to rely on every ounce of his military genius to try and win the day (GC roll bonus in effect).

Marlborough arrays his soldiers with the Irish holding the inner walls and the Spanish, Jacobites, and Bavarians arrayed outside the city’s meager defenses. The massive Commonwealth army relies essentially on brute force to try and take the city; the strong core of the Commonwealth line is made up of the English and Dutch regulars, while the flanks are secured by the brigades of rapidly-upgraded Light Infantry brought from down country. As the lines meet, the inferior quality of the English Light Infantry in the face of the determined and well-led Jacobites becomes evident, and the brunt of the English Light Infantry line melts away. The Dutch and Brunswickers are also subjected to intense volleys, and the weakness on the flanks combined with the wavering in the Continental allies is a source of intense worry for the English commander.

Marlborough’s forces, however, do not fare much better. Though they are easily fighting better than their foes, the sheer force of English numbers is crushing them down (Ireland rolls 8 hits—with 3 from regiments-- England rolls 4.) Whereas the English core line was able to withstand the Jacobite volleys, most of Marlborough’s line collapses (Irish shatter 4 Commonwealth LI Brigades, 1 Dutch Inf brigade, reduced 2 Dutch inf brigades to LI regs, reduce 1 Brunsicker Inf Brig to an LI reg—English shatter 3 Spanish infantry brigades, destroyed 1 Spanish LI reg and 1 Bavarian LI reg) and he is left with a drastically reduced force.

Marlborough at this point would be panicking were he a lesser man, but regardless realizes that the day is well and truly lost. He cannot hope to hold the position, but knows that his units will be potentially annihilated if he beats the retreat to Glasgow. He thus elects to try and provide cover for as long as possible. He has his Infantry and Spanish cavalry hold the line and provide a semblance of cover for the retreating forces, attempting an orderly retreat under fire. The English and Dutch cavalry swing into motion at this point and, though are drawn off by some of the Spanish horsemen, are generally effective at crushing into the side of the Irish line. Pandemonium ensues, and though Marlborough’s stand has allowed his army time to escape it has also destroyed much of his regular force. Stragglers are swept up, heavy weaponry left behind, and the forces of the Commonwealth run the retreating Jacobites hard all the way back to their fortress.

Casualties of the Battle of Falkirk

Ireland
-3 Spanish Infantry brigades shattered, reduced to 1 Spanish Light Infantry Brigade
-2 Irish infantry brigades shattered, reduced to 1 Irish Light Infantry Brigade
-1 Spanish Cavalry Regiment destroyed
-1 Jacobite Light Infantry regiment destroyed
-1 Spanish Light Infantry Regiment Destroyed
-1 Bavarian Light Infantry Regiment destroyed

England
-4 Commonwealth Light Infantry Brigades shattered, reduced to 2 Light Infantry Brigades
-3 Dutch Infantry Brigades shattered, reduced to 1 Brigade, 1 Light Infantry regiment
-1 Dutch Cavalry Brigade shattered, reduced to 1 Cavalry Regiment
-1 Brunswicker Infantry Brigade shattered, reduced to 1 Light Infantry regiment

Marlborough can make it back to Glasgow with his much-reduced force—what was an army of 16,500 is now barely an army of 5,000. Lord Mar, the commander of the Jacobite contingent, was not as lucky, and is captured in the debacle by the Dutch—who spent the time prior to the battle claiming that they would show mercy to any man they captured and that their prisoners would all be sent to the Netherlands for safekeeping. Tension thus grows between the Dutch and English forces, as the Dutch are caught between their desire to not lose their reputation and the furious demands of their allies.

Regardless of Lord Mar’s fate, however, the fact is that the Irish army in Britain has suffered a tremendous defeat. The English have suffered heavy losses, but they (thanks to their Dutch allies) have pushed the Jacobites back to the port of Glasgow—and at the mercies of supply from the sea. This supply line, however, is contingent on naval dominance, giving the season’s actions at sea all the more critical a significance…

Combatant Ground Forces, end of 1718

England

Army

Fixed Installations
-7 Fortresses (London, Dover, Plymouth, Portsmouth, Liverpool, Bristol, Southampton)
-9 Militia Infantry Brigades (2 London, Plymouth, 2 Portsmouth, Bristol, Birmingham, Manchester, Cardiff)
-2 Militia Cavalry Brigades (London, Dover)

Liverpool
-1 Militia Cavalry Regiment

Falkirk
-2 Commonwealth Infantry Brigades
-3 Commonwealth Light Infantry Brigades
-1 Brunswicker Light Infantry regiment
-1 Commonwealth Cavalry Brigade

Edinburgh
-1 Brandenburger Light Infantry Regiment

Orangemen

Ulster
-1-3 Militia Regiments worth of irregulars across the province

------------------------------

Dutch

Army

Falkirk
-2 Dutch Infantry Brigades
-1 Dutch Light Infantry regiment
-1 Dutch Cavalry Regiment

-----------------------------------------------------------------------------------------------------------------------

Ireland

Army

Fixed Installations
-2 Fortresses (Dublin, Cork)
-4 Militia Brigades (Dublin, Limerick, Waterford, Killarney)

Derry
-1 Light Infantry Brigade (Leinster Brigades)

Belfast  
-1 Light Infantry Brigade (Hibernia)
-1 Light Infantry Regiment (Irish Guard)

Ft. William
-1 Light Infantry Brigade (Cork Foot)

Glasgow (GC: Marlborough)
-1 Light Infantry Brigade (Ultonia)

Jacobites

Glasgow
-4 Militia Infantry Regiments

--------------------------------

Spain

Army

Glasgow
-1 Spanish Light Infantry Brigade
-1 Spanish Light Infantry Regiment
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Post by Kilani Mon Apr 16, 2018 5:50 pm

Lord Mar remains in Dutch hands and is allowed to be transported to the Netherlands as a prisoner of war.

However, he is tried en absentia in London and convicted of treason and high crimes against Parliament and the Commonwealth; his title and lands are declared forfeit and he is exiled from the Commonwealth, on pain of death should he return.

The Jacobite footsoldiers are paroled, but only if and when they swear an oath of loyalty to Parliament and the Lord Governor and pledge not to take up arms against the government again (with the understanding that if they are taken in arms again, they will likely be put to death). Several higher-ranking Jacobite officers are taken to London to be tried for treason; some of them will end up put to death, while others will receive similar treatment to Lord Mar - forfeiture of landed property to Parliament and exile or imprisonment.

The Jacobites in Glasgow are brought a message: lay down their weapons and disperse and general amnesty will be granted to those still under arms. Marlbrough is also brought a message; surrender and he and what is left of his army will be paroled and be allowed to march out with all the honors of war; flags flying, bands playing, etc, and they will be allowed to keep their banners, personal weapons and accouterments and etc and be granted safe passage back to Ireland, as long as they sit out the war until properly exchanged.

Via the French (although the Commonwealth attitude is somewhat chillier given the possibility of impending hostilities), the Commonwealth extends terms:

-Borders return to status quo antebellum
-Exchange of citizenry, whether Jacobite or Orangist, based on their own choice and free will
-Signature of a general pact of non-aggression and truce between the Stuart Kingdom and the English-Scottish Commonwealth, to last for a period of ten years.
-Exchange of prisoners, etc.
-The Stuarts renounce all claims and titles to the throne of England, Scotland, and Wales in perpetuity
-The Commonwealth likewise rescinds or renounces any and all claims to Irish territory; the Channel Islands, as former crown territory, are returned to Stuart suzerainty.

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Post by Galveston Bay Mon Apr 16, 2018 7:11 pm

Kilani wrote:Lord Mar remains in Dutch hands and is allowed to be transported to the Netherlands as a prisoner of war.

However, he is tried en absentia in London and convicted of treason and high crimes against Parliament and the Commonwealth; his title and lands are declared forfeit and he is exiled from the Commonwealth, on pain of death should he return.

The Jacobite footsoldiers are paroled, but only if and when they swear an oath of loyalty to Parliament and the Lord Governor and pledge not to take up arms against the government again (with the understanding that if they are taken in arms again, they will likely be put to death). Several higher-ranking Jacobite officers are taken to London to be tried for treason; some of them will end up put to death, while others will receive similar treatment to Lord Mar - forfeiture of landed property to Parliament and exile or imprisonment.

The Jacobites in Glasgow are brought a message: lay down their weapons and disperse and general amnesty will be granted to those still under arms. Marlbrough is also brought a message; surrender and he and what is left of his army will be paroled and be allowed to march out with all the honors of war; flags flying, bands playing, etc, and they will be allowed to keep their banners, personal weapons and accouterments and etc and be granted safe passage back to Ireland, as long as they sit out the war until properly exchanged.

Via the French (although the Commonwealth attitude is somewhat chillier given the possibility of impending hostilities), the Commonwealth extends terms:

-Borders return to status quo antebellum
-Exchange of citizenry, whether Jacobite or Orangist, based on their own choice and free will
-Signature of a general pact of non-aggression and truce between the Stuart Kingdom and the English-Scottish Commonwealth, to last for a period of ten years.
-Exchange of prisoners, etc.
-The Stuarts renounce all claims and titles to the throne of England, Scotland, and Wales in perpetuity
-The Commonwealth likewise rescinds or renounces any and all claims to Irish territory; the Channel Islands, as former crown territory, are returned to Stuart suzerainty.

France forwards these terms to the Stuarts, with a recommendation that they be given serious consideration.

In addition, France extends its deadline from Christmas 1718, to Ash Wednesday 1719 in order too give continued negotiations a chance to proceed
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Anglo-Irish War (1717 - 1718) - Page 2 Empty Re: Anglo-Irish War (1717 - 1718)

Post by TLS Tue Apr 17, 2018 8:50 pm


European Naval Campaign

Fall, 1718

While the autumn has seen extensive bloodshed on land, the combat at sea is perhaps even more vital to the outcome of Marlborough’s expedition. If the Irish navy can maintain open lines of supply and communication to Glasgow the army therein will be able to be upgraded, resupplied, and prepared for another round of combat in the Spring. Meanwhile, if the English are able to push the Irish off and successfully ensnare the Jacobite armies trapped in the West of Scotland, Marlborough is sunk.

Byng’s navy is originally tasked with relieving the siege of Glasgow, but by the time the navy is ready to set sail news of the city’s capture reaches the fleet. This does not dissuade him from embarking to the north, for his orders contained a contingency: in the event of the fall of the city, he is to cut off supply lines from the sea. Aylmer, on the other hand, has orders to defend the lines of communication and supply to both Ft. William and Glasgow—if Byng is to move north in force, he is to engage and do all he can to secure the sea lanes.

Thus the two forces are set on an inexorable course towards brutal combat. The Irish have detached their PatRons to act as a tripwire system across the Irish Sea, and thus are tipped off when Byng moves his entire sea-worthy fleet to the north. The Irish, meanwhile, commit their entire force to the battle, wagering that their lightly damaged ships contribute more in terms of offensive power than they risk by going into battle wounded.

Battle of Cardigan Bay, October 20

Ireland (Aylmer)
-2 Irish BB1s (2x) lightly damaged (Ulster, Arabella Fitzjames)
-5 Irish BB1s (1x) lightly damaged (Connact, Leinster, Anne Hydge, Charlotte Maria, Mary of Modena)
-8 Irish BB2s (Gailimh inion Breasail, Fand, Machca, Brigid, Airmed, Anu, Badb, Aimend)
-2 Irish BB2s (1x) lightly damaged (Tlachtaga, Aine)
-17 Irish FF1s ( St. Mél, St. Tirechán, St. Sillán, St. Scuithin, St. Ruadán, St. Olcán, St. Midabaria, St. Malachy, St. Gobnait, St. Assicus, St. Barinthus, St. Breage, St. Eithne, St. Fiachra, St. Midabaria, St. Finbar, St. Virgno )
-7 Irish FF1s (1x) lightly damaged ( St. Blathmac, St. Kentigerna, St. Máedóc, St. Finten, St. Cellach, St. Cruithnechán, St. Lallóc)
-3 Spanish FF1s (2x) damaged
-3 Spanish FF1s (1x) lightly damaged
-12 PatRons

England (Byng)
-1 Dutch BB1 (Haarlem)
-16 English BB2 (Devonshire, Boyne, Torbay, Lancaster, Dorsetshire, Cambridge, Chichester, Ipswich, Sunderland, Exeter, Bedford, Orford, Triumph, Defiance, Association, Namur)
-17 English FF1s ( Nightingale, Dover, Liverpool, Nutmeg, Surprise, Ruby, Diamond, Kentish, Cornwall, Glasgow, Sussex, Portland, Hampshire, Boston, Pelican, Foresight, Assistance)
-7 Dutch FF1s
-2 Dutch Patrons
-5 English PatRons

The Irish manage to interdict the English near the mouth of Cardigan Bay and force them into battle. Both Byng and Aylmer are intent on a more substantive battle than they saw the previous season; with the entrance of the French around the corner there is all the more to play for. Neither admiral is necessarily interested in a fight to the death—requiring the fleet-in-being to be maintained—but they gamble that “in being” takes various definitions. The Irish fleet has more offensive capacity as the battle starts, but the depth of its ships is questionable due to the casualties already sustained (the fleets started out with Ireland having 238 offensive dice rolls, England 191, but the numbers are much more even when the damage to the Irish fleet is taken into account).

The ships are arrayed in a fairly conventional formation—the Irish and English heavier ships towards the center of the lines, with their lighter vessels taking up the flanks—and each fleet tries to envelop the other to maximize the number of shots on target. Aylmer’s fleet initiates the battle, but his normally excellent gunnery crews are found exceedingly wanting by the exchange that follows (Ireland rolls only 26 hits, 6 of which are crits—but 2 are ‘wasted’ on targets which have already been hit by another crit.) Meanwhile, the English and Dutch crews, though at a sizeable disadvantage in terms of guns, are able to give even better than they get (rolling 29 hits, 8 of which are crits).

The Irish come away more heavily damaged from the exchange in more ways than one—a series of well-placed English shots (2 Crits) hit the Irish flagship and tear it to pieces. The ensuing chaos and shrapnel envelops the decks and slaughter much of the critical personnel of the fleet, including Admiral Aylmer (his ship took two crits, so he had to roll a 2 or 3 on a d3 to live. He failed the roll). The Irish ships, already taken aback by the ferocity of the English gunnery, find that the loss of their flagship leaves them truly on the back foot. The Secondary flag, Connacht, indicates that the fleet is to try and retreat back to Dublin.

Byng is torn between trying to destroy the Irish fleet and following his orders. He knows, however, that the key is to keep the army in Glasgow out of supply and to maintain his fleet in the face of possible French aggression. He thus allows the Irish fleet to slip back into Dublin, confident in the fact that if the Irish do indeed try to rally again for another naval exchange he will certainly emerge the stronger. He thus moves to Glasgow and places the port under blockade, with a detachment of ships sent to blockade the Irish base at Ft. William as well.

Casualties of the Battle of Cardigan Bay
Note: For ships which came into battle with injuries, add the values below. If a unit goes from 1 or 2x damage to 3x or 4x, that pushes it to 2 turns to repair (for BB1s and BB2s) or 3 turns to repair (for FF1s)

Ireland (Aylmer, DECEASED)
-2 BB1s Sunk (Ulster, Anne Hyde)
-2 BB1s (2x) damaged (Arabella FitzJames, Anne Hyde) [1.5 points, 1 turn]
-1 BB1 (1x) damaged (Mary of Modena) [.75 points, 1 turn]
-4 BB2s sunk (Fand, Machca, Brigid, Aine)
-2 BB2s (1x) damaged (Anu, Tlachtaga) [.5 points, 1 turn]
-1 FF1 sunk (St. Lalloc)
-1 FF1 (2x) damaged (St. Barinthus) [.5 points, 1 turn]
-9 FF1s (1x) damaged (St. Mel, St. Sillan, St. Scuithin, St. Ruadan, St. Midabaria, St. Assicus, St. Fiachra, St. Kentigerna, St. Cruithnechan) [.25 points, 1 turn]

England (Byng)
-1 Dutch BB1 (2x) damaged (Haarlem) [1.5 points, 1 turn]
-4 English BB2s sunk (Boyne, Lancaster, Cambridge, Defiance)
-2 English BB2s (2x) damaged (Chichester, Association) [1 point, 1 turn]
-4 English BB2s (1x) damaged (Dorsetshire, Ipswich, Bedford, Orford) [.5 points, 1 turn]
-3 English FF1s (1x) damaged (Sussex, Pelican, Nightingale) [.25 points, 1 turn]
-4 Dutch FF1s (1x) damaged [.25 points, 1 turn]
-1 English PatRon sunk

England has thus seen a dramatic reversal of fortunes in the Fall of 1718. From a summer campaign which saw its fleet repulsed and its armies in Scotland routed it has now thoroughly trounced the Irish on land—where Ireland’s most able general is trapped in the besieged fortress of Glasgow—and at sea, where Ireland’s premier naval commander has been killed and any naval dominance has been forfeited.

Combatant Forces, end of 1718

England

Navy

Naval Facilities
-4 Naval Yards (Bristol, London, Plymouth, Portsmouth)

Sunderland
-4 FF1 ( Reserve, Adventure, Seahorse, Drake )
-4 Patron

Bristol
-1 BB1 (1x) lightly damaged (Ezekiel 22:31)
-12 BB2 (Devonshire, Torbay, Dorsetshire, Chichester, Ipswich, Sunderland, Exeter, Bedford, Orford, Triumph, Association, Namur)
-4 BB2s (2x) damaged (Norfolk, Sussex, Chichester, Association)
-7BB2s (1x) lightly damaged (Cornwall, Liberator, Nassau, Dorsetshire, Ipswich, Bedford, Orford )
-14 FF1s (Dover, Liverpool, Nutmeg, Surprise, Ruby, Diamond, Kentish, Cornwall, Glasgow, Portland, Hampshire, Boston, Foresight, Assistance) )
-7 FF1s (1x) lightly damaged (Gosport, Swan, Lively, Sussex, Pelican, Nightingale )
-4 PatRons
-2 Heavily Damaged PatRons

St. John's, Newfoundland
-1 PatRon

Kingstown, St. Vincent
-4 FF1s ( Hector, Greyhound, Garland, Diadem)
-1 FF1, lightly damaged (Lark)

Lambertia (RL Port Elizabeth)
-1 PatRon

Pondicherry
-2 PatRon

------------------------------

Dutch

Navy

Bristol
-3 Dutch BB1s (2x) lightly damaged (Eenhorn, Gelderland, Haarlem )
-3 Dutch BB1s (1x) lightly damaged (Utrecht, Gewapende Ruyter, Zeven Provincien)
-7 Dutch FF1s
-5 Dutch FF1 (1x) lightly damaged
-2 Dutch Patrons heavily damaged
-2 Dutch Patrons

-----------------------------------------------------------------------------------------------------------------------

Ireland

Navy

Naval Installations
-3 Naval Yards (Dublin, Cork, Charleston)

Dublin
-1 Irish BB1 (3x) damaged (Anne Hyde)
-2 Irish BB1s (2x) lightly damaged (Arabella FitzJames, Mary of Modena)
-5 Irish BB1s (1x) lightly damaged (Connacht, Leinster, Charlotte Maria)
-4 Irish BB2s (Gailimh inion Breasail, Airmed, Badb, Aimend)
-1 Irish BB2s (2x) damaged (Tlachtaga)
-1 Irish BB2 (1x) damaged (Anu)
-8 Irish FF1s (St. Tirechán, St. Olcán, St. Malachy, St. Gobnait, St. Breage, St. Eithne, St. Finbar, St. Virgn )
-3 Irish FF1s (2x) damaged (St. Barinthus, St. Cruithnechán, St. Kentigerna)
-11 Irish FF1s (1x) lightly damaged (St. Blathmac, St. Máedóc, St. Finten, St. Cellach, St. Mel, St. Sillán, St. Scuithin, St. Ruadán, St. Midabaria, St. Assicus, St. Fiachra)
-12 PatRons

Ft. William
-2 Irish PatRons


--------------------------------

Spain

Naval

Fort William
-10 Spanish PatRons


Dublin
-1 Spanish BB2 (2x) damaged
-1 Spanish BB2 lightly damaged
-3 Spanish FF1s (2x) damaged
-3 Spanish FF1s (1x) lightly damaged
TLS
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