Starting Assignments and Builds
+4
Galveston Bay
Rodenka
Lefty
Haneastic
8 posters
Commonwealth E20 :: [ARCHIVE] Broken Brotherhood E20 :: Background and Gameplay :: Backstory and Maps
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Starting Assignments and Builds
APRIL 7 UPDATE: The assignment machine ran its calculations (I made an excel spreadsheet and saw that New York was the only state that two people wanted) and I tried to give everyone their highest-possible country. Pennsylvania is basically the only top-tier state left unclaimed, for anyone who wants it, but otherwise I think we have a good spread of players and states essentially along the entire eastern seaboard. Let me know if you desperately want to switch to another open state and have had a change of heart.
See here for an idea of what these nations look like at game start.
Country Assignments as of April 7, 2019
Virginia - Lefty
New York - Kilani
North Carolina - Haneastic
Massachusetts - Galveston Bay
South Carolina - Rodenka
Georgia - Hussam B.
-----------------------------------------------------------------------------------------------------
Remaining Playable Countries, Roughly Ranked in Order of Necessity for Game
Pennsylvania
Connecticut
Maryland
New Jersey
New Hampshire
Delaware
Rhode Island
Vermont
If we reach a point where all the most interesting countries are already taken, and we still have players who want to play but really don't want to be, say, Delaware, I will consider broadening the scope of available countries. In that case, I am considering the following:
Potentially Playable, Rough Order:
Northwest Indians
Southwest Indians
Iroquois
The Province of Canada (just this, not the Maritimes)
Louisiana (as above, the Floridas would be separate)
See here for an idea of what these nations look like at game start.
Country Assignments as of April 7, 2019
Virginia - Lefty
New York - Kilani
North Carolina - Haneastic
Massachusetts - Galveston Bay
South Carolina - Rodenka
Georgia - Hussam B.
-----------------------------------------------------------------------------------------------------
Remaining Playable Countries, Roughly Ranked in Order of Necessity for Game
Pennsylvania
Connecticut
Maryland
New Jersey
New Hampshire
Delaware
Rhode Island
Vermont
If we reach a point where all the most interesting countries are already taken, and we still have players who want to play but really don't want to be, say, Delaware, I will consider broadening the scope of available countries. In that case, I am considering the following:
Potentially Playable, Rough Order:
Northwest Indians
Southwest Indians
Iroquois
The Province of Canada (just this, not the Maritimes)
Louisiana (as above, the Floridas would be separate)
Last edited by TLS on Mon Jun 08, 2020 9:05 pm; edited 6 times in total
Re: Starting Assignments and Builds
I'm interested in
New York
Pennsylvania
Georgia
Northwest Indians
North Carolina
New York
Pennsylvania
Georgia
Northwest Indians
North Carolina
Last edited by Kilani on Fri Apr 05, 2019 1:26 pm; edited 3 times in total
Kilani- Posts : 352
Join date : 2017-09-23
Re: Starting Assignments and Builds
In order of preference:
New York
Massachusetts
North Carolina
Pennsylvania
New York
Massachusetts
North Carolina
Pennsylvania
Haneastic- Posts : 230
Join date : 2017-09-23
Re: Starting Assignments and Builds
1. Vuhgeenyuh
2. Massatoosets
3. idk maybe Georgia?
2. Massatoosets
3. idk maybe Georgia?
Lefty- Posts : 309
Join date : 2017-09-23
Age : 35
Re: Starting Assignments and Builds
I'd be interested in
1. South Carolina
2. Massachusetts
3. Pennsylvania
1. South Carolina
2. Massachusetts
3. Pennsylvania
Rodenka- Posts : 39
Join date : 2017-09-23
Re: Starting Assignments and Builds
1. Massachusetts
2. New York
3. Texas
4. North Carolina (which is actually where 3/4 of my ancestors are at this point, the other 1/4 are peasants in north Germany)
5. Southwest Indians (I have some Cherokee blood, so why not)
2. New York
3. Texas
4. North Carolina (which is actually where 3/4 of my ancestors are at this point, the other 1/4 are peasants in north Germany)
5. Southwest Indians (I have some Cherokee blood, so why not)
Re: Starting Assignments and Builds
I have no particular preferences as I am entirely unfamiliar with most of these states during this time period.
Hussam B.- Posts : 157
Join date : 2017-09-25
Age : 36
Re: Starting Assignments and Builds
STARTING BUILD RULES:
Check the Econ, Settlement, and Military Rules: I have been editing them over the last week and so have made some tweaks. Most of them are just simplified versions of old rules, but pay particular attention to unit costs and other issues.
Income: 3 years income, rounded up to the nearest .25.
-Note:This is smaller than in previous iterations (usually 5 or 10 years) to represent the post-war economic malaise and the fact that the various armies have generally all just deserted and gone home over missed wages. The upside is that you're all starting without inherited debt, which I was considering doing. The US is dead, and so is its debt!
Free Forts: Everyone gets one free fort. These forts can be built in the frontier, in disputed territory, or inside of your normal territory. And it could be anywhere in the frontier that you could reasonably be expected to reach (so New Hampshire shouldn't be building a fort in Minnesota, but Virginia or New York have plausible routes to get there at start). You can build more if you want with this build, but the first one is free.
Militia Assignments: As noted in the military rules, militia units are inherently cost-less until they're mobilized. That means you should all just calculate out exactly how many militia units you have and array them around your settled territories appropriately. This is important, because your militia units are associated with particular areas, but you don't have to overthink it. I don't expect you to know what the population density of upland South Carolina was in 1784, so disperse the militia around your country as see fit.
Build Times: Disregard them for these pre-builds; if you want to pour all your money into a single BB1, go for it, I guess.
Check the Econ, Settlement, and Military Rules: I have been editing them over the last week and so have made some tweaks. Most of them are just simplified versions of old rules, but pay particular attention to unit costs and other issues.
Income: 3 years income, rounded up to the nearest .25.
-Note:This is smaller than in previous iterations (usually 5 or 10 years) to represent the post-war economic malaise and the fact that the various armies have generally all just deserted and gone home over missed wages. The upside is that you're all starting without inherited debt, which I was considering doing. The US is dead, and so is its debt!
Free Forts: Everyone gets one free fort. These forts can be built in the frontier, in disputed territory, or inside of your normal territory. And it could be anywhere in the frontier that you could reasonably be expected to reach (so New Hampshire shouldn't be building a fort in Minnesota, but Virginia or New York have plausible routes to get there at start). You can build more if you want with this build, but the first one is free.
Militia Assignments: As noted in the military rules, militia units are inherently cost-less until they're mobilized. That means you should all just calculate out exactly how many militia units you have and array them around your settled territories appropriately. This is important, because your militia units are associated with particular areas, but you don't have to overthink it. I don't expect you to know what the population density of upland South Carolina was in 1784, so disperse the militia around your country as see fit.
Build Times: Disregard them for these pre-builds; if you want to pour all your money into a single BB1, go for it, I guess.
Re: Starting Assignments and Builds
RULES-CHANGE NOTICE
I just finished doing all these NPC builds and as much as the militia-based seemed like it might be more historical, its resulting in a lot of puny armies and ungodly militia hordes. The way the stats compare (basically regular units are 3x as powerful as a militia), at the previous 1-4 regular-militia ratio it was unbalanced and regular armies would end up just being useless. I've now shifted the force limits back to closer to what they were previously, with 3% regulars and 6% militia. That means regulars are now 3x as powerful as militia, so there's actually a reason to rely on normal units. Its not drastically less historic (the max number of soldiers under arms simultanesouly in the Revolution was like 80,000, so close to 2.5% of the population, and in the war of 1812 like 6% of the population was in a militia) and it will probably be more fun.
Costs and such, as well as force-limits from the slave pop, remain unchanged.
I just finished doing all these NPC builds and as much as the militia-based seemed like it might be more historical, its resulting in a lot of puny armies and ungodly militia hordes. The way the stats compare (basically regular units are 3x as powerful as a militia), at the previous 1-4 regular-militia ratio it was unbalanced and regular armies would end up just being useless. I've now shifted the force limits back to closer to what they were previously, with 3% regulars and 6% militia. That means regulars are now 3x as powerful as militia, so there's actually a reason to rely on normal units. Its not drastically less historic (the max number of soldiers under arms simultanesouly in the Revolution was like 80,000, so close to 2.5% of the population, and in the war of 1812 like 6% of the population was in a militia) and it will probably be more fun.
Costs and such, as well as force-limits from the slave pop, remain unchanged.
Last edited by TLS on Mon Apr 08, 2019 8:44 pm; edited 2 times in total
Re: Starting Assignments and Builds
My bookkeeping thanks you.
Kilani- Posts : 352
Join date : 2017-09-23
Re: Starting Assignments and Builds
Any chance I can hop in as Pennsylvania, or another needed state?
Reddawn- Posts : 49
Join date : 2017-09-23
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» Starting Assignments
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Commonwealth E20 :: [ARCHIVE] Broken Brotherhood E20 :: Background and Gameplay :: Backstory and Maps
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